- Arnold Multipass Comp

a. Split channels
b. Grade Individually

c. Merge back together
Separate the colors of the machine, modify the levels separately, and then combine them together.


2.Shadow
Shadow matte/mask
Shadows of nearby objects in the scene use real-time shadows (Distance Shadow Mask mode) for both static and dynamic objects. For distant objects, static objects use baked shadow maps, and dynamic objects use the project’s own top shadow method. Depending on the performance level, mid- and low-end versions usually remove the real-time shadow part and only use baked shadows.


3. Re-texture
Add different textures and modify grade
4.Re-Lightting
First modify the channel position, adjust the mask, and finally mix
5.Motion Blur

6.Chroma aberration and defocus
Modify defocus node
7.STMAP Distort the plate
8.Grain