- Protagonist Model (C4D)



2. Computer host model
Parts production










These small parts are mainly made by basic graphic stitching/extruded splines/clone tools/scanned splines
final modol

3. Scene Model
This part is mainly modeled directly using UE5, because they are all the most basic simple shapes.
Scene 1 Construction
In this process, I used UE5 to build the simplest triangle channel. Since there is no sky light inside the closed triangle, the hollow part is used to adjust the light and shadow effects.



Scene 2 Construction





4. Material Effects+Lighting settings
Main light-emitting material


The lighting does not use any sky light or directional light source, but uses a BP luminous filter.

The modeling part is now complete and I will start the animation part next week.