week29 personal project model


  1. Protagonist Model (C4D)

2. Computer host model

Parts production

These small parts are mainly made by basic graphic stitching/extruded splines/clone tools/scanned splines

final modol

3. Scene Model

This part is mainly modeled directly using UE5, because they are all the most basic simple shapes.

Scene 1 Construction

In this process, I used UE5 to build the simplest triangle channel. Since there is no sky light inside the closed triangle, the hollow part is used to adjust the light and shadow effects.

Scene 2 Construction

4. Material Effects+Lighting settings

Main light-emitting material

The lighting does not use any sky light or directional light source, but uses a BP luminous filter.

The modeling part is now complete and I will start the animation part next week.


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